![]() Throughout most of the Assassin's Creed games, more than half of the unlockable guns, swords, and outfits were outright useless compared to a select few standouts - since players could typically acquire near-perfect weaponry relatively early on (or by completing side-missions). Nevertheless, even though plenty of gamers will be skeptical of the title's pay to unlock shortcuts, it's great to see the Unity team is investing actual value in weapons and accessories. At this point, it sounds as though Amancio and Ubisoft aren't going to lock customization content entirely behind a paywall but there's no way of knowing where they will draw the line in future Assassin's Creed installments. Not to mention, microtransactions set the stage for a very slippery slope - where certain pieces of content (often the best or most interesting) is only available as a purchase. If one gamer can simply purchase a powerful piece of armor (that would normally take days to unlock), other players will likely take less pride in acquiring the armor through a traditional unlock point system. Still, it's understandable that some dedicated AC fans aren't pleased by the feature - especially those who enjoy earning their way through a progression system and wear rare loot with pride. It will bring in extra revenue and could increase the amount of active gamers in the title's multiplayer modes - since they won't need to commit ample time for accessory grinding. The Creative Director maintains that gamers who do not want to spend money on better gear will be able to acquire the same loot by playing Unity and that the payment option only speeds up the process. ![]() One of the more controversial design choices in Unity has been the adoption of a microtransaction/ free-to-play progression model - a point that Amancio is smart to touch-on in the video. By customizing Arno's appearance, players also alter how the character plays - allowing gamers to create an assassin that suits their own unique style (stealth, short range brawling, etc).Ĭheck out the video below for a closer look at Unity's customization options as well as how accessorizing impacts gameplay: In the video, Amancio explains that Unity includes over 200 pieces of unlockable gear - asserting that each piece includes specific benefits (and shortcomings). Speaking to Eurogamer at Gamescom 2014, Assassin's Creed: Unity Creative Director Alex Amancio detailed the game's highly anticipated co-op features - revealing that customization doesn't end with the player's onscreen look. Last week, leaked video teased the all new challenge mode "Rifts" and now fresh gameplay footage is helping to clarify exactly how customization and microtransactions work in the title's four-player cooperative mode. Just over two months remain and while Ubisoft has been forthcoming about many of Unity's new features, others have been held back for future unveiling. ![]() Of course, that is set to change when Unity arrives - since the title promises to both bring the franchise back to its roots while blazing a new trail for the series going forward. ![]() While Assassin's Creed 4: Black Flag was a major seller on the PS4 and Xbox One, the title was also available on last-gen consoles - meaning that even though it featured better visuals and reduced load times, the game was unable to take full complete advantage of next generation console hardware. Now that Assassin's Creed: Unity has been (slightly) delayed until November 11th, Ubisoft has two extra weeks to polish (and market) their first true next-generation entry in the popular open world game series. ![]()
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